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Flooded Realms's avatar

Once again, using procedural generation before a session is a legitimate tool in the referee's toolbox. My contention is that procedural generation should be done *before* the session actually starts and is locked in when the players show up. Once they show up, generating as they go leads to weird outcomes where player's choices ultimately don't matter, since every single do is random. If they are locked in, players can make reasoned choices about whether they should go down the left hallway with the blood streaks or the right one with that weird glowing rock. Since the ends of each hallway are already detemined.

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